Back to main page


>>Join the group about PrimePoints and these tournaments<<

How does this website work?

About this website and tournament system

This website is a tool to organize and play Warzone tournaments. It is not affiliated with Warzone or its developers. It is a hobby project by XY#1. This website also tracks PrimePoints and includes the PrimePointsPrizeTournaments and ModTourneys.

All the main work is being done by a bot, which does various things like start games via API, read commands from a command game, read results of the CW season.

Most of the tournaments will be PrimePointsPrizeTournaments, but if you want to organize a tournament outside of that, ask XY#1!

More explanations about this website and the related tournament system might appear here in the future. You can also learn more about this website by clicking around.

Mods

The tournament system currently works with some templates who have mods, even though the official Warzone tournaments do not support these mods.

Feedback

If you have feedback, questions, complaints, or suggestions, or want to help me, you can contact me on Warzone. A good place for feedback is the PrimePoints+Tourneys group, but you can also contact me directly on warzone.

Note that I am doing this only because I enjoy it, so I might not want to implement all of your suggestions.

PrimePoints

You can earn PrimePoints by playing Clan Wars for Prime, and use them to play in PrimePointsPrizeTournaments. You can also trade your PrimePoints with other players. You can learn more about PrimePoints here.

Declining tournaments and games

Please check the settings of a game before joining it. If you do not want to participate in the tournament, please decline the first game.

If you do not join a game within a certain (configurable) amount of time, you will count as declined. The deadline should also be in the game description.

declineall option

If you do not want to participate in any tournaments, we recommend that you activate the declineall option.

If you declined 5 tournaments in a row (starting with PPPT#35, and counting any PPPT or ModTourney you have been invited to), the declineall option will be automatically activated for you.

Tournament modes

There are several tournament modes available. I currently think that survival is the best tournament mode. If there is a decent likelihood that your template leeds to a VoteToEnd, please consider using chips mode.

Survival mode

You start with a fixed number of lives. If you lose a game you will lose a life. If you have zero lives left, you will be eliminated from the tournament. Last survivor wins. If you decline, you lose all your lives directly. So, survival mode with 2 starting lives is kinda like double elimination (and 1 starting live like single elimination).

The number of starting lives can be configured for each tournament.

Ranking is done by the following criteria:

  1. most lives left
  2. most real wins (not counting free wins)
  3. Tiebreaker score

If there is an odd number of alive players, a free win will be given according to the following criteria:

  1. least free wins
  2. most lives
  3. random choice

Why survival mode?

It is a natural extension of single elimination and double elimination. But it also allows for triple elimination and quadruple elimination without extra effort. It is also like a swiss tournament with eliminations.

Survival mode with two starting lives is similar to Warzone's double elimination, but I think there is an advantages to my mode: In Warzone's double elimination, the road to redemption is twice as long as the bracket for the winners, and often one has to wait for the road to redemption to finish in order to play the final. In survival mode, almost everyone gets a game in each round (except if there are an odd number of players, in which case one player gets a free win). In my opinion, this is more fair if people have a similar number of games.

Chips mode

Inspired by poker. You start with a certain number of chips. Each game, some of your chips are at stake. The winner gets them, the loser loses them. If you Vote To End, you both keep your chips. If you lose all your chips, you are eliminated. If you decline, you lose all your chips directly (your opponent does not get the chips, they are gone). Last person with chips wins.

The stakes can vary by round. Since v1.3 the stakes are: 3,3,3,4,5,6,7,8,9,10,11,12,16,20,24,28,... (before then, the stakes were: 4,4,4,5,6,8,10,13,16,...)

Ranking is done by the following criteria (since v1.3):

  1. most chips left
  2. max chips
  3. real wins
  4. Tiebreaker score

Streak mode

Suggested by MetalGear4.5. You get eliminated if you lose two games in a row. There is also a variant where you get eliminated if you lose three games in a row. If you decline a game, your loss streak will set to 2 or 3, which will eliminate you.

Ranking is done by the following criteria:

  1. smaller loss streak
  2. real wins (not counting free wins)
  3. Tiebreaker score

Multi-Knockout mode

The tournament consists of a fixed knockout bracket. But you can enter the bracket multiple times! Its like having multiple clones of yourself in the tournament.

Declining will not necessarily eliminate you, but it will eliminate one of your clones. If both players decline, the first player will advance to the next round. If you get scheduled against yourself, the game will not be played, but you will advance to the next round (and it will count as a bye).

The bracket can be of size 4, 8, 16, 32, or 64. Depending on the number of participating players, some players might have one more clone than other participants. This is determined randomly.

Ranking is done by the following criteria:

  1. round reached in the bracket
  2. copies alive of you
  3. Tiebreaker score

GSL Cup mode

Inspired by GSL Style Groups. A GSL-style group consists of 4 players. They split into pairs to play two Opening matches. The winners and losers of the Opening matches continue to the Winners and Losers match. The winner of the Winners match will advance to the next stage. Finally, the loser of the Winners match and the winner of the Losers match play an Elimination match. The winner of that game also advances to the next stage.

There are GSL-style groups at every stage (with the top 2 advancing to the next stage), until there are only 2 players left. The top 2 players play the final, which is a best-of-5 match. The Losers match and Elimination match of the top 4 group will be best-of-3. All other matches are best-of-1. In case of VTE, additional games might be scheduled to decide the match.

The GSL Cup mode works best for 8 or 16 players. Otherwise some players might get a Bye in stage 1.

Fast survival mode

Like survival mode, but you have multiple games per round, which you have to play simultaneously. The number of games you get is equal to your number of lives before that round (although this might include a free win). The disadvantage is that the matchmaking is worse. The advantage is that you need less rounds than normal survival mode. In fact, each round, the number of total lives is approximately halved.

Vote To End and Stalemates

If your game is a draw or in a stalemate where neither player can win, you can use the Vote To End option. (You can also use other ways to determine a winner, but contact XY#1 first about your plans.) If your opponent refuses to VTE in a stalemate position, let XY#1 know about the situation.

For most modes, if you end your game via Vote To End, a winner will be decided randomly. The first exceptions is chips mode, where you both keep your chips if VTE happens. The second exceptions is GSL Cup mode, where another game gets scheduled to decide a match.

Tiebreak scores and Tiebreak games

The tiebreaker scores work the same way for all tournament modes. The tiebreaker score depends on the direct games between people with otherwise equal rank. For each direct comparison, your tiebreaker score is (wins + 1) / (games + 2) (with exceptions if both decline or VTE). This gets added up for all direct comparisons, and then multiplied by 1000 and rounded. If there is still a tie, the tiebreaker score is calculated for all players in the tie, etc. If this does not break the tie, then the players will get the same rank.

If two or more players have an equal rank after the tiebreaker score, a tiebreaker game will be scheduled only if the rank is relevant for the rewards of the tournament. For example, if the reward for 3rd place is different from 4th place, and two players share rank 3, then they will play a tiebreaker game for place 3. The tiebreaker scores will be updated with the results from the tiebreaker games. In some rare cases, more tiebreaker games might be scheduled.

Plans and ideas for the future

Disclaimer: Please do not take any of these plans as a promise. This is more of a brainstorming list for myself, and I might never implement any of these. If you do like some of these, let me know and I might prioritize them.

More user friendly commands

If I ever have a lot of time, I will build a website where you can just click on things (and login using CLOT)

Before then, maybe some interactive options that allows you to make some clicks and then you only need to copy-paste the command.

dynamic scheduling

Allow that some games start even if the last round has not finished yet. Maybe this would speed up some tournaments. However, this is difficult to get right (if you do it wrong then the order in which games are finished determines your next opponent). It is probably not worth the effort.

Team tournaments with changing teams

Maybe there can be a team tournament where you get a new team after each round. This could be a 2v2 template. Or it could be a single game with all players in the same game. I did manually run such a tournament.

Probably it is still required that at the end you have to do some 1v1 games to determine the winner.

Real-time tournaments

You would have a daily real-time game at a specific time (For example, 23:00 UTC). This is tricky to get right, because a lot of players would not show up regularly, and your tournament mode needs to be able to handle that. Maybe the chips mode from above, where you only get a small penalty if you do not show up.

Tournamens where you bid PrimePoints for entry.

Works well with chips mode and knockout with multiple entries. There is a prize pool. You can bid with how many PrimePoints you want to enter. If you bid more PrimePoints, you get more entries or chips.

another tournament series

Essentially like ModTourneys, but without Mod templates. A regular tournament besides PPPT and ModTourneys. Gives people an extra chance to earn PrimePoints. (Only PrimePoints as rewards.) Random participants. A similar proposer queue as for ModTourneys. A bigger player base than for ModTourneys.

Levels

There are different levels of tournaments. If you do well, you get one or more tickets for a higher-level-tournament. If you run out of tickets, you have to start again at the lowest level tournament. An advantage would be that players are more separated by skill.

This website and the underlying tournament system is controlled by XY#1. If you have questions/complaints/etc you can use this group or contact him.